| 000 | 00921cam a2200205 a 4500 | ||
|---|---|---|---|
| 001 | 16330448 | ||
| 005 | 20170204094658.0 | ||
| 008 | 100713s2011 nyua b 001 0 eng | ||
| 020 | _a9781594202858 | ||
| 020 | _a1594202850 | ||
| 040 | _cPK-LaUMT | ||
| 082 | 0 | 0 |
_a306.487 _222 _bMCG-R |
| 100 | 1 | _aMcGonigal, Jane | |
| 245 | 1 | 0 |
_aReality is broken : _bwhy games make us better and how they can change the world / _cJane McGonigal |
| 260 |
_aNew York : _bPenguin Press, _c2011 |
||
| 300 |
_a388 p. : _bill. ; _c25 cm. |
||
| 520 | _aVisionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges. | ||
| 650 | 0 |
_aComputer games _xSocial aspects. |
|
| 942 | _cBK | ||
| 999 |
_c90770 _d90770 |
||