| 000 | 01745nam a22002057a 4500 | ||
|---|---|---|---|
| 005 | 20260709172155.0 | ||
| 008 | 260709s2024 |||||||| |||| 00| 0 eng d | ||
| 020 | _a9781032386133 | ||
| 040 | _cPK-LaUMT | ||
| 082 |
_a794.8151 _bCER-I |
||
| 100 | 1 |
_aCermak-Sassenrath, Daniel _913493 |
|
| 245 | 1 | 0 |
_aIntroduction to game programming using Processing : _bfor designers, artists, players, non-tech people and everybody else / _cDaniel Cermak-Sassenrath |
| 260 |
_aBoca Raton : _bCRC Press, _c2024 |
||
| 300 | _axxii, 326 p. | ||
| 500 | _aIncludes bibliographical references and index. | ||
| 520 | _aThis is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge. Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from this book's webpage. This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming | ||
| 546 | _aEng | ||
| 650 |
_aVideo games-Programming _910691 |
||
| 942 | _cBK | ||
| 999 |
_c141359 _d141359 |
||