000 02042nam a22002417a 4500
005 20260708173418.0
008 260708m20242016|||||||| |||| 00| 0 eng d
020 _a9781835081747
040 _cPK-LaUMT
082 _a794.81526
_bHOR-B
100 1 _aHorton, John
_913453
245 1 0 _aBeginning C++ game programming :
_blearn C++ from scratch by building fun games /
_cJohn Horton
250 _a3rd ed.
260 _aBirmingham :
_bPackt Publishing Ltd.,
_c2024
300 _axxix, 616 p.
490 _aExpert insight
500 _aIndex present
520 _aAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch
546 _aEng
650 _aVideo games-Programming
_910691
650 _aC++ (Computer program language)
_94828
942 _cBK
999 _c141346
_d141346