<?xml version="1.0" encoding="UTF-8"?>
<record
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd"
    xmlns="http://www.loc.gov/MARC21/slim">

  <leader>01188nam a22002297a 4500</leader>
  <controlfield tag="005">20260408163257.0</controlfield>
  <controlfield tag="008">260408s2024    |||||||| |||| 00| 0 eng d</controlfield>
  <datafield tag="020" ind1=" " ind2=" ">
    <subfield code="a">9781394228010</subfield>
  </datafield>
  <datafield tag="040" ind1=" " ind2=" ">
    <subfield code="c">PK-LaUMT</subfield>
  </datafield>
  <datafield tag="082" ind1=" " ind2=" ">
    <subfield code="a">658.3124</subfield>
    <subfield code="b">KES-P</subfield>
  </datafield>
  <datafield tag="100" ind1="1" ind2=" ">
    <subfield code="a">Kesselman, George</subfield>
    <subfield code="9">10772</subfield>
  </datafield>
  <datafield tag="245" ind1="1" ind2="4">
    <subfield code="a">The power of play :</subfield>
    <subfield code="b">the game design approach to transforming employee engagement /</subfield>
    <subfield code="c">by George Kesselman</subfield>
  </datafield>
  <datafield tag="260" ind1=" " ind2=" ">
    <subfield code="a">Hoboken :</subfield>
    <subfield code="b">John Wiley &amp; Sons,</subfield>
    <subfield code="c">2024</subfield>
  </datafield>
  <datafield tag="300" ind1=" " ind2=" ">
    <subfield code="a">xxi, 234 p.</subfield>
  </datafield>
  <datafield tag="500" ind1=" " ind2=" ">
    <subfield code="a">Index present</subfield>
  </datafield>
  <datafield tag="520" ind1=" " ind2=" ">
    <subfield code="a">This book helps us to discover why people universally love games and how businesses can apply game design concepts to make work more enjoyable and motivating for everyone. The truth is that we spend most of our life at work, feeling increasingly unhappy about how the work happens. Using a combination of studies and stories, the book explores why our current approach to work is painful and outdated and how games give us a playbook to fix that. Did you know that we, on average, play 8.5 hours of games per week?</subfield>
  </datafield>
  <datafield tag="546" ind1=" " ind2=" ">
    <subfield code="a">Eng</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2=" ">
    <subfield code="a">Employee-engagement</subfield>
    <subfield code="9">10773</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2=" ">
    <subfield code="a">Employee-motivation</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2=" ">
    <subfield code="a">Games in business</subfield>
    <subfield code="9">10774</subfield>
  </datafield>
  <datafield tag="942" ind1=" " ind2=" ">
    <subfield code="c">BK</subfield>
  </datafield>
  <datafield tag="999" ind1=" " ind2=" ">
    <subfield code="c">140456</subfield>
    <subfield code="d">140456</subfield>
  </datafield>
  <datafield tag="952" ind1=" " ind2=" ">
    <subfield code="0">0</subfield>
    <subfield code="1">0</subfield>
    <subfield code="4">0</subfield>
    <subfield code="7">0</subfield>
    <subfield code="a">01</subfield>
    <subfield code="b">01</subfield>
    <subfield code="d">2026-04-08</subfield>
    <subfield code="l">0</subfield>
    <subfield code="o">658.3124 KES-P</subfield>
    <subfield code="p">152256</subfield>
    <subfield code="r">2026-04-08 16:33:10</subfield>
    <subfield code="w">2026-04-08</subfield>
    <subfield code="y">BK</subfield>
  </datafield>
</record>
