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  <titleInfo>
    <title>Unity game development in 24 hours</title>
  </titleInfo>
  <name type="personal">
    <namePart>Geig, Mike</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Indianapolis</placeTerm>
    </place>
    <publisher>Sams</publisher>
    <dateIssued>2022</dateIssued>
    <edition>4th ed.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>x, 434 p.</extent>
  </physicalDescription>
  <abstract>"In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." -- Provided by publisher</abstract>
  <note type="statement of responsibility">by Mike Geig</note>
  <note>Index present</note>
  <note>Eng</note>
  <subject>
    <topic>Computer games-design</topic>
  </subject>
  <subject>
    <topic>Video games-programming</topic>
  </subject>
  <classification authority="ddc">794.81526 GEI-U</classification>
  <identifier type="isbn">9780137445080</identifier>
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