Mastering Unity game development with C# : (Record no. 141379)
[ view plain ]
| 000 -LEADER | |
|---|---|
| fixed length control field | 01655nam a22002177a 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260710161103.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 260710s2024 |||||||| |||| 00| 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9781835466360 |
| 040 ## - CATALOGING SOURCE | |
| Transcribing agency | PK-LaUMT |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 005.133 |
| Item number | ESS-M |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Essam, Mohamed |
| 245 10 - TITLE STATEMENT | |
| Title | Mastering Unity game development with C# : |
| Remainder of title | harness the full potential of Unity 2022 game development using C# / |
| Statement of responsibility, etc | Mohamed Essam |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication, distribution, etc | Birmingham : |
| Name of publisher, distributor, etc | Packt Publishing, |
| Date of publication, distribution, etc | 2024 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xviii, 337 p. |
| 500 ## - GENERAL NOTE | |
| General note | Index present |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc | "Do you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay.Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You'll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance.By the end of this book, you'll have acquired the knowledge and skills that will empower you to create efficient and engaging games."--Publisher's description |
| 546 ## - LANGUAGE NOTE | |
| Language note | Eng |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | C# (Computer program language) |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Computer game-programming |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Books |
| Withdrawn status | Lost status | Damaged status | Home library | Current library | Date acquired | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|
| UMT Main Campus | UMT Main Campus | 2026-07-10 | 005.133 ESS-M | 153334 | 2026-07-10 | 2026-07-10 | Books |
