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Introduction to game programming using Processing : (Record no. 141359)

MARC details
000 -LEADER
fixed length control field 01745nam a22002057a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260709172155.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 260709s2024 |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781032386133
040 ## - CATALOGING SOURCE
Transcribing agency PK-LaUMT
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8151
Item number CER-I
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Cermak-Sassenrath, Daniel
245 10 - TITLE STATEMENT
Title Introduction to game programming using Processing :
Remainder of title for designers, artists, players, non-tech people and everybody else /
Statement of responsibility, etc Daniel Cermak-Sassenrath
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton :
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc 2024
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 326 p.
500 ## - GENERAL NOTE
General note Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge. Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from this book's webpage. This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming
546 ## - LANGUAGE NOTE
Language note Eng
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games-Programming
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Holdings
Withdrawn status Lost status Damaged status Home library Current library Date acquired Full call number Barcode Date last seen Price effective from Koha item type
      UMT Main Campus UMT Main Campus 2026-07-09 794.8151 CER-I 153316 2026-07-09 2026-07-09 Books