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Beginning C++ game programming : (Record no. 141346)

MARC details
000 -LEADER
fixed length control field 02042nam a22002417a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260708173418.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 260708m20242016|||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781835081747
040 ## - CATALOGING SOURCE
Transcribing agency PK-LaUMT
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Item number HOR-B
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Horton, John
245 10 - TITLE STATEMENT
Title Beginning C++ game programming :
Remainder of title learn C++ from scratch by building fun games /
Statement of responsibility, etc John Horton
250 ## - EDITION STATEMENT
Edition statement 3rd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Birmingham :
Name of publisher, distributor, etc Packt Publishing Ltd.,
Date of publication, distribution, etc 2024
300 ## - PHYSICAL DESCRIPTION
Extent xxix, 616 p.
490 ## - SERIES STATEMENT
Series statement Expert insight
500 ## - GENERAL NOTE
General note Index present
520 ## - SUMMARY, ETC.
Summary, etc Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch
546 ## - LANGUAGE NOTE
Language note Eng
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games-Programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language)
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Holdings
Withdrawn status Lost status Damaged status Home library Current library Date acquired Full call number Barcode Date last seen Price effective from Koha item type
      UMT Main Campus UMT Main Campus 2026-07-08 794.81526 HOR-B 153263 2026-07-08 2026-07-08 Books